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A Broadband Learning Experience from Cable in the Classroom |
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How To Play eLECTIONS
eLECTIONS is an enjoyable and educational simulation of a presidential election. It is played as a virtual board game, where virtual playing pieces hop along a three dimensional game board filled with national monuments, stacks of game cards, and a 3D spinner for determining player moves. Players run their own campaigns, from defining their candidate's slate of issues, to dealing with unpredictable events, deciding where to campaign and how much to spend to, finally, seeing the election outcomes on an animated map. The data within the game simulates popular opinion held by the eLECTIONS' voters and can be swayed by campaign activities. It is a virtual polling system that lets players get under the hood and see what the eLECTIONS voters are thinking all around the country. Set-Up - Defining the Candidate The set up screens at the beginning of the game are where players define their candidate. After choosing a name and a political party, players then select their candidate's position on the issues. In the virtual world of eLECTIONS there are only ten (10) popular issues. Players choose five (5) to be the basis of their campaign and can declare up to three (3) of those to be their key issues which will be emphasized on the campaign trail.
Players can play against an opponent or let the computer play the role of the other candidate. If the Third Party Candidate option is selected, the computer plays that role too. The choice of political party only affects the playing piece and color coding. Players define the candidate's position on the issues. The computer randomly chooses issues for the computer controlled candidates, if any. The Voters After players have defined their candidates, the computer runs a number of set-up simulations based on the issues the player (or players) have chosen and chooses the one that offers the closest race. The state's positions on each of the issues are randomly generated. The states may or may not reflect the liberal or conservative positions that are found in real life. So do not make any assumptions. Read how the Virtual Polling system works to study the political landscape. Information at a glance As you campaign through the states you are building the groundwork for the general election and the electoral votes you will receive. During your turn, at the bottom of the screen, you will see a running tally of your bankroll, your current position in the polls and the number of electoral votes your candidate would definitely win if the election were held at that time. Those numbers change as the game goes on. This electoral vote tally is only a guide to how well your candidate is doing at any point in the game and the actual electoral votes are not determined until the election at the end of the game. Virtual Polling System The heart of the eLECTIONS game engine is the virtual polling system. Click on the "View Polling Map" button at the bottom of the screen to activate the system and see how the voters in each state are responding to the candidate. The data in eLECTIONS is alive and responds to each action players take in the course of the game. To see how a candidate is doing, simply roll the cursor over a state. All the data on the eLECTIONS voters in that state is displayed on the right side of the screen. The top of the display is a series of bars that show how each candidate is doing in the polls in that state. Below that, the positions that the state's eLECTIONS voters have chosen on the issues are shown. Next to each issue is a symbolic representation of how each candidate's position compares to the eLECTIONS voters. Note that voter's minds can change! Whenever a candidate campaigns in a state, the voters' opinions change slightly as they respond to the candidate's campaigning. Also, each of the choices a player makes during the game affects voters' opinions. ![]() The Virtual Host The eLECTIONS game provides players with a virtual host: George Washington. He gives important tutorial information, commentary on players' decisions, and directs players to interesting and informative content. Whenever there is a LEARN MORE button below the host, players can click on it to go directly to screens filled with information and video shorts provided by CNN Student News, HistoryTM, and C-SPAN. The virtual host can run in a number of different modes. Visit Settings and Options to change the sound settings or to turn portions of the virtual host commentary on or off. ![]() The Turn Cycle Each turn cycle consists of 5 basic events. After spinning the wheel to find out how many game squares a player's playing piece advances, each player's turn steps through the following sequence:
The opponent then goes through the same sequence. If there are any computer controlled candidates, the computer will play out their turn and display the outcomes.
Game Square ![]() Milestone Events As players move along the game board they will pass the major milestones of the election process: Players will declare candidacy, then will pass through three (3) sets of Primary Elections, then will attend their party convention, and finally reach Election Day.
Election DayWhen all players reach the end of the game, the Election Day simulation is run. The polls open and close in the each time zone across the United States and election results will begin streaming in! Finally the eLECTIONS voters make their choice for the next President of the United States! Good luck! |
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