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eLECTIONS: Educators' Guide
Games and Computer Availability

You do not need multiple computers for your class to be actively engaged with eLECTIONS.

One computer classroom. Using a LCD projector, the teacher can project the game on a screen so that all can see it, group discussions can be held, and decisions made. The whole class can play as one or can be divided into teams for each of the two candidates. This approach can encourage a more thoughtful approach to the game and result in better understanding of the election process.

Several computers in a classroom. If multiple computer stations are available, the class can be divided into one or two teams per computer. Playing the game in this manner promotes group decision making and teamwork. If the teacher plans for additional research on relevant topics, these teams can also be used to distribute the assignments of topics. Whole class time might be used to track the outcomes of each team, and to compare and contrast their choices, experiences, and results.

Computer lab. With a full computer lab, the teacher can have each student play the game individually or work in pairs (again, to promote discussion and thoughtful choices). The game is designed for 1-player or 2-players, so there is a built-in mechanism for group play as well as to promote competition. Even with access to a lab, the teacher will want to consider how to introduce the game (perhaps in the regular classroom), when and how to use the lab for game play, when to explore concepts that the game introduces and expand inquiry into these topics, and how to debrief of the game experience. So, the full game experience will probably take place in both the classroom and in the lab,

Outside of class. eLECTIONS can be used in a variety of ways outside of class. For extra credit or as one of a series of optional activities during a unit, students can play the game and write about or present to the class their experiences. As an enrichment activity, eLECTIONS could be an option for students during study hall, afterschool activities, or other opportunities. It can also be used on a parents' night, with students playing with or against the adults.

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